Cg Garage

Informações:

Sinopsis

Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Episodios

  • Episode 418 - Philipp Wolf - Executive-in-Charge, Corporate Strategy, DNEG

    20/03/2023 Duración: 01h11min

    Philipp Wolf has always had a passion for storytelling. He began his career in journalism, then helped shape stories for the reality TV show Big Brother before moving into visual effects production on movies and TV series, including Game of Thrones, Ghost in the Shell, and The Predator. Today, Philipp works at DNEG in Montreal, where his credits include Dune, Glass Onion: A Knives Out Mystery, Altered Carbon, and The Battle at Lake Changjin. As well as discussing his incredible career, Philipp details his role in the RealTime Society and how he’s helping the industry tap into more diverse pools of talent. He also talks about the effects of the pandemic on the industry, and he offers some interesting thoughts on virtual production, AI, and what’s needed to take the metaverse to the next level.  

  • Episode 417 - Martini Giant Returns

    13/03/2023 Duración: 01h29min

    The Martini Giant is back! It’s been almost five years since Chris and fellow VFX artists and frequent CG Garage guests Daniel Thron and Erick Schiele created the Martini Giant podcast to indulge in their love of all things cinematic and argue about Star Wars. This week, Dan and Erick return to their roots and talk about what they’ve been up to since they last visited the CG Garage. Which turns out to be a lot of stuff! Dan is back in the videogames industry, while Erick is using AI to help realize his childhood experiences with rock star Alice Cooper. Both discuss their experiences with AI and share thoughts on how it’s changing the industry, but also reveal how important it is to keep doing the things you love. As ever, this is a hugely entertaining discussion, and it’s great to hear Dan and Erick’s voices again.  

  • Episode 416 - James Blevins - Co-Founder, MESH

    06/03/2023 Duración: 01h03min

    James Blevins has been involved in pretty much every step of the filmmaking process, from driving vehicles to virtual production. Films he’s contributed to include Waterworld, Armageddon, Pleasantville, and, most impressive of all, Space Jam. He’s also worked at some of Hollywood’s biggest studios, including Disney, Netflix, Amazon, and LucasFilm for virtual production on The Mandalorian. In this podcast, James delves into some funny stories from behind the scenes of movies, including Crimson Tide, Armageddon, and Pleasantville. He also gives an interesting perspective on the emergence of AI and talks about MESH, the virtual production consultancy company he set up. He also goes into detail about the Hollywood Professional Association and its Tech Retreat — which is where Chris recorded this podcast.

  • Episode 415 - Andrew Schmied - Chief Strategy Officer, M2 Insights

    27/02/2023 Duración: 56min

    Andrew Schmied has established himself as an authority on all things related to computer graphics. He’s helped companies, including Samsung, Apple, and Microsoft, explore technology and drive innovation. He’s also a counselor and AI special interest group leader for the RealTime Society, which hosts a community and conference dedicated to the future of CG. In this conversation with Chris, Andrew shares his expertise on artificial intelligence, which is dramatically changing the world of computer graphics and beyond. Andrew reveals how AI works and what we need to do to make it fairer for artists whose work it may be taking influence from. He also answers some of the more ethical questions surrounding AI, such as whether we can trust it and if it’s safe enough to drive our cars.  

  • Episode 414 - Alex Wang, Visual Effects Supervisor - “The Last Of Us”

    21/02/2023 Duración: 01h02min

    Becoming VFX supervisor on HBO’s The Last of Us has fulfilled a lifelong dream for movie and game fan Alex Wang. In this podcast, Alex tells Chris about his journey to this hugely prestigious position via his work on movies including The Day After Tomorrow, Sin City, Tron: Legacy, Deadpool, Fast & Furious 8, Jurassic World: Fallen Kingdom and Dominion, and Terminator: Dark Fate. Alex also shares some of the key lessons he’s learned throughout his career, including whether it’s better to work on animation or VFX, how working in-house compares to being employed by a studio, and the benefits of technical versus artistic knowledge. Chris and Alex also discuss the growing prevalence of AI in the VFX industry.  

  • Episode 413 - Dr. Mike Seymour

    13/02/2023 Duración: 01h11min

    Much has changed since Mike Seymour last guested on the CG Garage podcast almost six years ago. Not only has the VFX sage and digital humans expert become Dr. Mike, thanks to his doctorate from the University of Sydney, but the entire industry is facing a seismic shift thanks to neural networks and artificial intelligence. Or is it? In this podcast, Chris and Mike consider the idea that the latest changes in VFX, art, and technology could just be the next step in a continuous evolutionary process. Mike also talks about his work on The Champion, a Netflix film that used neural rendering to seamlessly put English words in the mouths of Polish actors, which sparks a related conversation about the relationship between technology and acting.

  • Episode 412 - Jonathan Egstad

    06/02/2023 Duración: 01h11min

    Jonathan Egstad knows Nuke like few others. He started working with the compositing software at Digital Domain, where he developed a 3D subsystem and bagged an Academy Award, before moving to the pioneering animation studio Image Movers. Subsequently, he joined Dreamworks Animation (formerly PDI) to help integrate Nuke into its compositing pipeline. In this podcast, Jonathan demonstrates the rare combination of artistic and technical talents that have made him one of the most respected names in the CG industry. He discusses his first jobs at DD on Apollo 13, how the company upgraded Nuke to handle Titanic’s epic shots, and he reminisces with Chris about faking ray tracing for I, Robot. He wraps up with details on his new role at Foundry and what’s in store for Nuke.

  • Episode 411 - Meats Meier — Virtual Production Supervisor at Eyeline Studios (Scanline)

    30/01/2023 Duración: 01h20min

    Meats Meier is a unique combination of artist and technical director. Not only does he create incredible biomechanical pieces with ZBrush, but he’s also advanced VFX via projects including Hellboy and The Day After Tomorrow. More recently, Meats has art-directed virtual production for Obi-Wan Kenobi and Netflix’s upcoming live-action adaptation of Avatar: The Last Airbender. In this balanced conversation, recorded in person at Meats’ Yucca Valley residence, the artist discusses his background in computer graphics and then delves into some of the questions rapid advances in AI art pose: Is it ethical? Will it steal artists’ jobs? And what does it mean for the future?

  • Episode 410 - Yuval Levy - Director / Creative Director / VFX Supervisor, The-Artery

    23/01/2023 Duración: 01h03min

    Chris has interviewed many VFX supervisors and directors on the podcast, but it’s rare to meet someone who does both. Not only does Yuval Levy direct (and creative direct) commercials for the likes of BMW, Ford, and Microsoft, but he’s also VFX supervised a wide variety of Hollywood films, including The Adjustment Bureau, Smile, and Tower Heist. Yuval and Chris dive deep into the world of car commercials, discussing the benefits of shooting in the real world versus using CG. You’ll learn what makes Nascar vehicles unusual, the secrets of Emily Blunt’s dancing in The Adjustment Bureau, plus what a U-Crane is (and was). Yuval finishes with a little insight on upcoming movies Beau is Afraid and The Nickel Boys, plus his thoughts on advances in AI.

  • Episode 409 - Andrew Bardusk - VFX Supervisor, Zoic Studios

    17/01/2023 Duración: 54min

    Andrew Bardusk is a humble legend of the VFX industry. He started as a dustbuster on movies, then moved to compositing for Medium and Once Upon a Time and effects supervision on Arrow. Today, Andrew serves as visual effects supervisor on DC’s Legends of Tomorrow. Andrew talks about how streaming services have revolutionized Zoic’s wheelhouse of episodic work and how demands for 4K HDR content have made small-screen effects more cinematic. Andrew also discusses working from home and going on-set, and he breaks down creating an octopus attack for Legends of Tomorrow.

  • Episode 408 - Culley Bunker & Richard Kidd - Prototype

    09/01/2023 Duración: 01h06min

    Digital humans are back on the podcast! This week, Chris is joined by (real humans) Culley Bunker and Richard Kidd, a pair of VFX veterans who have given stars the beauty treatment and worked on dozens of movies. They’re part of the team that formed Prototype, a new company that specializes in creating digital humans, using machine learning to perfect them for cutting-edge projects. Chris, Culley, and Richard discuss the latest in digital humans, including advancements in facial capture, avoiding the uncanny valley, and how digidoubles can be used for everything from entertainment (such as Abba’s Voyage show) to personal assistants. It’s still a hugely exciting and innovative field within VFX, and we can’t wait to see what Prototype comes up with.

  • Episode 407 - Evan Jacobs — VP Finishing & Stereo, Marvel Studios

    03/01/2023 Duración: 01h08min

    2023 gets off to a flying start with this podcast guest: Evan Jacobs, who has become a critical part of Marvel Studios’ VFX pipeline. Before joining Marvel, Evan created miniature submarines for The Hunt for Red October, herded digital cockroaches in Silent Hill, extended sets for Olympus has Fallen, and converted Alice in Wonderland and Conan the Barbarian to 3D. Evan talks about creating visual effects on low budgets and how he found his niche role at Marvel. He discusses the advantages of working with HDR technology, what makes some films suitable for stereoscopic conversion, whether 3D is still important to global audiences, and taking notes from Sam Raimi on Doctor Strange in the Multiverse of Madness.

  • Episode 406 - Taylor Moll - VFX Supervisor, Feature Animation, DNEG

    19/12/2022 Duración: 01h01min

    Taylor Moll has worked on a string of hit animated movies, including Happy Feet, Shrek Forever After, and Rise of the Guardians. Recently, she founded the feature animation department at London-based effects studio DNEG, whose projects include ​​Ron’s Gone Wrong, Entergalactic, and the Unreal animated short “Mr. Spam Gets A New Hat.” In this podcast, recorded at THU, Taylor shares some of the important lessons she’s learned throughout her career, including how to respect people and deal with difficult situations. She talks about being a female VFX supervisor in the mid-00s and how her experiences in the workplace made her a better supervisor.

  • Episode 405 - Aoi Yamaguchi - Master Calligrapher

    12/12/2022 Duración: 52min

    Visitors to this year’s Trojan Horse was a Unicorn digital arts festival in Troia Portugal were wowed by Aoi Yamaguchi’s opening performance, in which the artist created beautiful large-scale calligraphic figures in response to pieces of music. Chris caught up with Aoi and discovered more about the ancient art of calligraphy, including its range of 2,000-plus characters, the importance of the tools she uses to create them, and its role in the digital world. This isn’t just about writing, though — Aoi talks about overcoming her fears, following her dreams, mastering an art form, and expressing herself. There are lessons for everyone here.

  • Episode 404 - Eugénie von Tunzelmann — Head of VFX, Attractions; Framestore

    05/12/2022 Duración: 01h02min

    How do you make a modern theme park ride? Framestore’s Eugénie von Tunzelmann has the answers. As the Head of VFX for the studio’s rides department, Eugénie has contributed to some incredible rides, including the Jurassic World VelociCoaster at Universal Orlando's Islands of Adventure. Eugénie talks about how her experience on movies including Interstellar and Batman Begins has fed into attractions, which sit somewhere between VFX, animatronics, engineering, and theater. She talks about some of her favorite rides, including Avatar Flight of Passage and Revenge of the Mummy, and offers her thoughts on the more interactive and personalized experiences we’ll have at the theme parks of tomorrow.

  • Episode 403 - Karin Fong - Director, Imaginary Forces

    28/11/2022 Duración: 01h03min

    Opening or closing credits have become a key part of the cinematic or televisual experience. In just a few minutes, these mini masterpieces have to convey the essence of the film or TV show in terms of its vision, music, and characters, and they serve a legal requirement in listing its cast and crew. Joining Chris this week is Karin Fong, who tells the story of how she became title designer for an array of productions including Spider-Man: No Way Home, Cowboy Bebop, Boardwalk Empire, and many more. She delves into how titles fit into the production of a film, how she makes artistic choices, and reveals how credits have become a powerful marketing tool in the age of the internet.

  • Episode 402 - Sean M. Ritchie & Chris Cook - CG Supervisors, Crafty Apes

    21/11/2022 Duración: 01h09min

    Crafty Apes’ Sean M. Ritchie and Chris Cook have seen changes in the VFX industry first-hand. The CG Supervisors both began their careers in architectural visualization before moving into VFX for movies and TV including The Walking Dead, Gravity, Once Upon a Time, Guardians of the Galaxy: Vol. 2, and Dune. Now, Sean and Chris work at Crafty Apes, the prolific VFX studio that’s delivered effects for Spirited, The Orville, Star Trek: Discovery, and many more. Sean and Chris shed light on what separates Crafty Apes from other effects houses, the effects of the pandemic and streaming on the industry, and how they nurture young talent. They also discuss the pros and cons of new technology such as real-time engines and AI-driven art generators.

  • Episode 401 - Dylan Sisson - Marketing Manager, Pixar Animation Studios

    14/11/2022 Duración: 01h09min

    How has rendering evolved, and what does its future hold? In this podcast, Pixar’s Dylan Sisson answers these burning questions, covering everything from Toy Story’s and Renderman’s beginnings in the mid-80s to the way Disney is now using AI to generate visuals, and even hone scripts and analyze audience reactions. Dylan also discusses his background in Macromedia Director and CD-Roms, how Moore’s Law and Blinn’s Law have both proven to be true, and Pixar’s championing of the USD format. It’s an interesting episode and one which poses another question: What role will human beings play in the creation of future art and entertainment?

  • Episode 400 - Scott Leberecht - Director, “Jurassic Punk”

    07/11/2022 Duración: 01h11min

    Break out the Martini, the CG Garage Podcast is 400 episodes old! To celebrate its quatercentenary, Chris has attracted a very special guest star: director Scott Leberecht, whose new documentary, Jurassic Punk, explores the impact VFX pioneer Steve Williams had on the movie industry via films including The Abyss, Terminator 2, Jurassic Park, and Spawn. In doing so, Scott sheds light on the turbulent history of VFX, including how studios present themselves and their work, the knock-on effect of Jurassic Park on movies, and how Williams’ creative genius and outspoken personality caused friction with the corporate world. What’s impressive is that even after 400 episodes, Chris is still uncovering fascinating new stories and exciting perspectives on VFX — and there are sure to be plenty more.

  • Episode 399 - Tom Teller - Founder & Executive Producer at Frame 48

    31/10/2022 Duración: 01h02min

    Could Muse’s “You Make Me Feel Like It's Halloween” become the soundtrack for the spooky season? The legendary rock band’s song is packed with references to classic horror tales, and the music video brings the lyrics to life (or should that be death?) with a spooktacular trip into a deeply haunted house. In this podcast the video’s director, Tom Teller discusses the creative process behind the promo, from collaborating with the band and coming up with ideas, to its final execution with V-Ray rendering. Tom also talks about founding his company, Frame 48, finding clients, AI and art, and his exciting upcoming projects with the Monterey Bay Aquarium Research Institute.

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